#include "circle.h"
#include <stdlib.h>
#include "texture.h"
#include "point2.h"
	
Circle::Circle(){

	LOD =10;	//?
	texture =NULL;
	position =NULL;
}

Circle::~Circle(){

	delete texture;
	texture =NULL;
	delete position;
	position =NULL;
}

float Circle::get_xLo(){

	return 1;
}

float Circle::get_xHi(){

	return 1;
}

float Circle::get_yLo(){

	return 1;
}

float Circle::get_yHi(){

	return 1;
}
